Skip to content
Boxes and Arrows

Boxes and Arrows

The design behind the design

  • Home
  • Posts
  • Authors
  • About Us
  • Contact Us

Category: UX Design

What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.

February 18, 2009 Interactivity / Interfaces / Process and Methods / Visual and Visible

Photos for interaction

Posted by Milan Guenther

Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.

Continue reading
January 22, 2009 Case Studies / Discovery, Research, and Testing

Researching Video Games the UX Way

Posted by Nate Bolt

Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks.

Continue reading
January 22, 2009 Conferences and Events / Interactivity

All It’s Cracked Up To Be

Posted by Chris Baum

As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.

Continue reading
December 18, 2008 Interactivity / Learning From Others / Workplace and Career

Flowmaps and Frag-Grenades, Part 2

Posted by Bryce Glass

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.

Continue reading
December 18, 2008 Discovery, Research, and Testing / Process and Methods

Quick Turnaround Usability Testing, Part II

Posted by Paul Nuschke

You’ve already learned how to use QTUT to reduce usability study prep time. Now, in part two of his article, Paul Nuschke describes how to expedite usability test sessions, and analysis & reporting.

Continue reading

Posts pagination

«Previous Posts 1 … 18 19 20 21 22 … 47 Next Posts»

Follow Us

  • Twitter
  • LinkedIn
  • Facebook
  • RSS Feed

Categories

Archives

Follow Us

  • Twitter
  • LinkedIn
  • Facebook
  • RSS Feed
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Privacy Policy
Boxes and Arrows LLC 2001-2021 | All Rights Reserved