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Category: UX Design

What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.

March 12, 2009 Design Principles / Foundational Thinking / Learning From Others / Social UX / User Centered

Wanted/Needed: UX Design for Collaboration 2.0

Posted by Matthew C. Clarke

Matthew Clarke asserts that no current software supports the full process of collaboration, and proposes a model that may help get us closer to a more effective collaboration environment.

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March 12, 2009 Design Principles / User Centered

Designing the Democratic

Posted by Jamie Owen

It is increasingly rare that our users are all from a single nation or culture. Jamie Owen talks about how our own cultures affect our design decisions.

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March 12, 2009 Interfaces / Podcasts and Posters / User Centered

Getting a Form’s Structure Right

Posted by Jeff Parks

Jeff Parks talks with Afshan Kirmani about her article, expanding on various subjects including her User Experience Model.

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February 18, 2009 Interactivity / Interfaces / Process and Methods / Visual and Visible

Photos for interaction

Posted by Milan Guenther

Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.

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January 22, 2009 Case Studies / Discovery, Research, and Testing

Researching Video Games the UX Way

Posted by Nate Bolt

Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks.

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