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Category: UX Design

What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.

March 12, 2009 Interfaces / Podcasts and Posters / User Centered

Getting a Form’s Structure Right

Posted by Jeff Parks

Jeff Parks talks with Afshan Kirmani about her article, expanding on various subjects including her User Experience Model.

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February 18, 2009 Interactivity / Interfaces / Process and Methods / Visual and Visible

Photos for interaction

Posted by Milan Guenther

Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.

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January 22, 2009 Case Studies / Discovery, Research, and Testing

Researching Video Games the UX Way

Posted by Nate Bolt

Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks.

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January 22, 2009 Conferences and Events / Interactivity

All It’s Cracked Up To Be

Posted by Chris Baum

As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.

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December 18, 2008 Interactivity / Learning From Others / Workplace and Career

Flowmaps and Frag-Grenades, Part 2

Posted by Bryce Glass

Five years ago, Colm Nelson captured a dream job as the Interaction Designer for the blockbuster Halo 3. He sits down with Bryce Glass for part two of a two-part series.

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