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February 6, 2018 Interfaces / Visual and Visible

Tying in Augmented Reality and Virtual Reality to Your Brand’s Digital Presence

Posted by Babar Suleman

Just as you had mastered SEO, social media, and original content, along come platforms that threaten to disrupt all previous branding experiences. According to a survey by Greenlight Insights, 53% of respondents said they would be more inclined to purchase

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January 16, 2018 Discovery, Research, and Testing

Understanding the Value of Workarounds

Posted by Michael A. Morgan

As I stare down the tiny leaf-shaped fruit well of my yogurt container, I stop to think, why can’t I ever get ALL of the fruit from this little reservoir? There is always some fruit left over. My spoon is

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January 2, 2018 Case Studies / Process and Methods

How to Use Gamification in Mobile Apps: A Case Study

Posted by Elizabeth Ballou

Gamification, or the addition of game-like elements to anything that isn’t a game, pops up all over the design world. In my last post for Boxes and Arrows, I focused specifically on gamification in mobile app onboarding. The moment when

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October 31, 2017 Foundational Thinking / Learning From Others

It’s a Bird, It’s A Plane, It’s a User Champion

Posted by Kevin Fenton

Like a superhero created when the contents of two beakers accidentally combine, a powerful hybrid has emerged in the software development world: the user champion. In this origin story, the beakers would be labeled “agile” and “user experience (UX)” because

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October 17, 2017 Process and Methods

How to Use Gamification in Mobile App Onboarding

Posted by Elizabeth Ballou

Playing games is a human impulse. People get a kick out of competing, collecting things, and finishing tasks. You can apply game design elements to anything, which is called gamification. Mobile app onboarding is a useful place for a touch

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