Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.
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Bringing Holistic Awareness to Your Design
Web application design teams that have a shared understanding of a project’s context and objectives produce better results. Joseph Selbie explains, and gives us tips on how to promote shared, holistic understanding in our own teams.
Continue readingPattern Languages for Interaction Design
Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation.
Continue readingResearching Video Games the UX Way
Video game research is mostly focus groups and controlled lab play. For EA’s Spore, Bolt|Peters set out to do better by letting the users play the game in a natural environment, without interference from other players, researchers, or arbitrary tasks.
Continue readingAll It’s Cracked Up To Be
As IxDA’s Interaction 09 kicks off the 2009 conference season, Chris Baum reflects back on last year’s inaugural event and appreciates the real-life impact of the interaction design craft.
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