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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

February 18, 2009 Interactivity / Interfaces / Process and Methods / Visual and Visible

Photos for interaction

Posted by Milan Guenther

Visual design of software interfaces is becoming increasingly complex due to more possibilities and fewer platform standards. Milan Guenther introduces how to support interaction with the visible part of software, using photography as an example.

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February 18, 2009 Agile/Lean UX / Foundational Thinking / Process and Methods / Professionalism

Bringing Holistic Awareness to Your Design

Posted by Joseph Selbie

Web application design teams that have a shared understanding of a project’s context and objectives produce better results. Joseph Selbie explains, and gives us tips on how to promote shared, holistic understanding in our own teams.

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January 27, 2009 Deliverables / Learning From Others

Pattern Languages for Interaction Design

Posted by Will Evans

Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation.

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December 18, 2008 Discovery, Research, and Testing / Process and Methods

Quick Turnaround Usability Testing, Part II

Posted by Paul Nuschke

You’ve already learned how to use QTUT to reduce usability study prep time. Now, in part two of his article, Paul Nuschke describes how to expedite usability test sessions, and analysis & reporting.

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October 31, 2008 Discovery, Research, and Testing / Interactivity / Process and Methods / Prototyping

Prototyping with XHTML

Posted by Anders Ramsay

Looking for another way of realizing your design deliverables? XHTML are easy to code, can double as specifications, and create constraints that increase design effectiveness.

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