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Category: Discovery, Research, and Testing

October 25, 2007 Discovery, Research, and Testing / User Centered

In Appreciation of Measures That Tell Stories

Posted by Alison J. Head

Click streams have made room for bounce rates, search analytics, and much more. Inspire stakeholders to act by telling stories with key metrics and better supporting the narrative with data.

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October 25, 2007 Case Studies / Discovery, Research, and Testing / Foundational Thinking

The Limitations of Server Log Files for Usability Analysis

Posted by Karl Groves

In the quest to gather more data on user behavior, some researchers and designers look to server log files for usability analysis. While the logs do provide a great deal of information, Karl Groves demonstrates why they are are inappropriate for gathering usability data.

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August 7, 2007 Deliverables / Discovery, Research, and Testing / Interactivity / Prototyping

PDF Prototypes: Mistakenly Disregarded and Underutilized

Posted by Kyle Soucy

Creating clickable PDF prototypes for new designs is a valuable tool that is often overlooked and underutilized. Kyle Pero Soucy demonstrates how we can replicate most interactive design elements without investing a lot of time and effort.

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August 7, 2007 Deliverables / Discovery, Research, and Testing / Interactivity / Prototyping

Interactive Prototypes with PowerPoint

Posted by Maureen Kelly

Many designers use MS PowerPoint to conceptualize wireframes and get buy-in on project direction. Maureen Kelly shows us how to bring those same artifacts to life as an interactive prototype that allows you to validate the design at many levels.

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July 19, 2007 Discovery, Research, and Testing / Learning From Others

Using Design Games

Posted by Jess McMullin

Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.

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