Joe Lamantia covers the design principles underlying a building block system and the simple guidelines for combining blocks together to create any type of tile-based environment. (Part 2 in a series)
Continue readingCategory: UX Design
What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.
Using Design Games
Design games offer an alternative to traditional methods for brainstorming, collecting requirements, building team communication, modeling, and prototyping. Jess McMullin shows us how game principles and examples can complement existing methods.
Continue readingPractical Plans for Accessible Architectures
Accessible information architecture builds a bridge between planning, design, and development. Frances Forman gives us a place to start thinking more deeply about how information can be structured and transformed to make user interaction more flexible for everyone.
Continue readingIt Seemed Like The Thing To Do At The Time
Joe Lamantia shares three stories of failure and how changing your self-definition can open the way to continued success. (Part 1 in the Lessons From Failure series.)
Continue readingLessons From Failure (Series Introduction)
Christian Crumlish introduces a series on the messy realities and the honest lessons of failure. Read on to see how you can participate.
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