Beyond The Conversation: Context-Fluid Experiences and Augmented Cognition

Written by: Cameron Miller

Have you ever felt like you were having a one-sided conversation with someone? It feels as if you are exerting much effort with minimal feedback or response in return.

When we use an application, we can think of this experience as a conversation between the user and the technology. Sometimes, it feels as if we are having that same one-sided conversation with the technology we are using. As modern people, we learn the ins and outs of the tech we are interacting with, from the information architecture to the layout of the UI elements. Because of this, we adapt to the technology. Just as we adapt to the technology, the technology should also adapt to us. This conversation should not be one-sided.

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Creating the Persuasive Pattern Card Deck

Written by: Anders Toxboe

One of our finest tasks as designers is to filter the abundance of choice into easily digestible bits. Creating great interfaces is as much about motivating, teasing, leading, and guiding users along—so that they experience value, faster—as it is to improve usability by removing friction. This requires an endeavor into product psychology and the art of designing with purpose and intent.

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Here’s What May Sound Like a Crazy Idea

Written by: Kevin Goyena

Build a command line option into your next user interface.

Some of you techies may be reading this and thinking, “Yes! I live in a command window all the time on my computer.” Well, I’m not really thinking about you as my target audience. I’m talking more about applications used by everyday people outside the IT industry.

Hear me out.

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10 Practical Tips for Increasing the Impact of Your Research Insights

Written by: Mike Katz

User experience (UX) researchers tasked with improving customer-facing products face many challenges on a daily basis—perhaps none more daunting than translating their research insights into positive change. This article presents 10 tips I have learned over the course of my career to help UX researchers increase the impact of their research insights in applied settings. These tips are intended primarily for in-house research teams, but they may apply to consultancies as well.

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Book in Brief: Designing Interface Animation

Written by: Val Head

Editors’ note: We’re introducing a “Book in Brief” feature here on Boxes and Arrows. We’ll publish an excerpt, up to 500 words, of your book. The catch is that we’ll only publicize one book a month; first come, first serve. Other rules will certainly occur to us over time. Hit us up at idea at boxesandarrows.com.

Val Head kicks off August with an excerpt from chapter four of Rosenfeld Media’s newest, Designing Interface Animation: Meaningful Motion for User Experience.


Using Animation to Orient and Give Context

Book cover art

Animation has the power to suggest space and movement in ways that none of your other design tools really can. This makes it especially useful for helping to communicate the lay of the land in your screen-based interfaces through visual hints and special suggestions. It also has the power to suggest depth and space, two things we encounter regularly in the physical world but are often difficult to replicate on-screen.

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