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March 11, 2002 Deliverables / Learning From Others / Process and Methods

Learning from the “Powers of Ten”

Posted by Erin Malone

To most designers, the Eames name brings to mind rows and rows of molded plywood chairs and Herman Miller furniture of the 1950s. But the Eameses were more than just designers of furniture; they were masters of exploration and experimentation into the realm of experience.

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March 11, 2002 Discovery, Research, and Testing / Learning From Others

Got Usability? Talking with Jakob Nielsen

Posted by Chad Thornton

Jakob Nielsen has brought usability to the attention of the general public, but within the user experience community he’s been criticized by those who say he emphasizes a view that excludes other dimensions of user experience. So is he the defender of ease-of-use or the enemy of creativity?

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March 11, 2002 Process and Methods

Making Emotional Connections Through Participatory Design

Posted by Marty Gage

Most of the people we talk to believe that the desired end result of experience design is an emotional connection between a person and her experience with a product or service. When a company is able to make them, such connections can have a positive impact on the company’s brand.

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March 11, 2002 Discovery, Research, and Testing / Reviews

Yahoo! Mail: Simplicity Holds Up Over Time

Posted by Jesse James Garrett

It should come as little surprise that the basic flow of Yahoo! Mail has hardly changed at all since the portal first acquired the RocketMail service in 1997. But rather than offering an outdated solution to the web-based email problem, Yahoo! Mail demonstrates the lasting effectiveness of a simple approach.

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March 11, 2002 Process and Methods / Professionalism

When the Show Must Go On, It’s Time to Collaborate Or Die

Posted by Whitney Quesenbery

Lighting design has a utilitarian role: to put enough light on the stage so that the audience can see the actors. But the lighting also helps shape the performance by providing the color and overtones that add meaning and layers and depth. The same mix of art and technology, craft and discipline exists in user interface design.

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