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Category: Learning From Others

November 18, 2014 Design Principles / Interfaces / Learning From Others / Visual and Visible

When Information Design is a Matter of Life or Death

Posted by Thomas Bohm

In 2008, Lloyds Pharmacy conducted 20 minute interviews1 with 1,961 UK adults. Almost one in five people admitted to having taken prescription medicines incorrectly; more than eight million adults have either misread medicine labels or misunderstood the instructions, resulting in

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October 7, 2014 Foundational Thinking / Learning From Others

Teaching/Learning UX: Considerations for Academic-Industry Partnerships

Posted by Guiseppe Getto

Higher education is poised to help produce the next generation of user experience designers, but we can’t do it alone. In the wake of Fred Beecher’s recent “Ending the UX Designer Drought” and studies by Onward Search, UserTesting, and the

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September 16, 2014 Discovery, Research, and Testing / Learning From Others / Workplace and Career

Five Things They Didn’t Teach Me in School About Being a User Researcher

Posted by Chelsey Glasson

Graduate school taught me the basics of conducting user research, but it taught me little about what it’s like working as a user researcher in the wild. I don’t blame my school for this. There’s little publicly-available career information for

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July 29, 2014 Discovery, Research, and Testing / Learning From Others / Process and Methods / User Centered

User Experience Research at Scale

Posted by Nick Cawthon

An important part of any user experience department should be a consistent outreach effort to users both familiar and unfamiliar. Yet, it is hard to both establish and sustain a continued voice amongst the business of our schedules. Recruiting, screening,

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July 15, 2014 Case Studies / Discovery, Research, and Testing / Learning From Others

Honing Your Research Skills Through Ad-hoc Contextual Inquiry

Posted by Will Hacker

It’s common in our field to hear that we don’t get enough time to regularly practice all the types of research available to us, and that’s often true, given tight project deadlines and limited resources. But one form of user

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