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Category: Career, Industry & Enterprise

Designing for clients, designing within enterprises, insights from conferences and events, and growing your career. Whether you are new to the design field, or an established professional, you’ll find inspiring guidance in these posts. And perhaps a few warnings of what to avoid.

March 30, 2003 Conferences and Events / Reviews

IA Summit 2003 Wrapup Part 2

Posted by B&A Staff

Despite the beginning of a war and major roads shut down by war protesters, folks managed to gather from around the world to rub elbows with their own kind—just the thing for a conference with the theme “Making Connections”. Check out the events from Sunday, March 23.

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February 10, 2003 Case Studies / Workplace and Career

Modeling the Creative Organization

Posted by Erin Malone

A few months ago, on the cusp of another reorganization, my boss challenged me to present ideas about how my group should be organized. The challenge: “If you could organize the group in whatever way you wanted, what would you recommend doing?” Everyone who has ever been a manager longs to hear those words.

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February 10, 2003 Business Design / Deliverables / Process and Methods

What’s Your Idea of a Mental Model?

Posted by Scott McDaniel

We need a way to document and express mental models that is as simple and robust as personas for user profiles and scenarios for tasks. By laying out users’ current mental models and a target mental model, we can clarify our thinking and communication about the user interface’s objects, metaphors, and interaction.

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January 13, 2003 Design Principles / Interfaces / Professionalism

Printing the Web

Posted by Jim Kalbach

Despite predictions to the contrary, it doesn’t seem that the advent of networked information sharing has reduced human consumption of paper. In fact, given the amount of printouts modern offices and homes produce, one is inclined to say that even MORE paper is generated today than ever before.

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January 6, 2003 Deliverables / Professionalism / Prototyping

HTML Wireframes and Prototypes: All Gain and No Pain

Posted by Julie Stanford

Mention the use of HTML for wireframing or prototyping, and some information architects and interaction designers frantically look for the nearest exit. In some circles, HTML has acquired the reputation of being a time-consuming, difficult undertaking best left to developers. This is very far from the truth.

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