In 1949, Herbert Bayer, the Austrian graphic designer who taught at the famed Bauhaus, embarked on an incredible information design challenge. The “World Geo-Graphic Atlas” (1953) is a benchmark example of information design, fusing vibrant data-intensive displays with a strong multicultural and environmental message.
Continue readingCategory: Process and Methods
Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)
Users In The Development Cycle: Effective Project Communication
Don’t be another project manager who thinks end users have no place in the development cycle. Get the right information from the right people and make sure your team has everything they need to do their jobs properly. When your application is loved by all and you’re responsible for its success, your entire team will thank you for it.
Continue readingWhere the Wireframes Are: Special Deliverable #3
A wireframe, as you probably know, describes the contents of a web page by illustrating a mock layout. Usually wireframes are rendered in some kind of drawing program, like Visio or Illustrator, but can also appear as bitmaps or even HTML. In his latest installment, Dan Brown, shows how the wireframe can transcend layout and work for all team members.
Continue readingMaking the Invisible Visible: Process, Inspiration and Practice for the New Media Designer
Hillman Curtis’ minimalist approach to design also appears to be his approach to writing. In just a few words he captures the essence of what it means to be a New Media designer and what it takes to push into unknown territory.
Continue readingComputer Human Values
As computers and digital devices increasingly insert themselves into our lives, they do so on an ever increasing social level. Designers need to understand the context of use and include the whole of a user’s experience into the solution when creating a computer interface.
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