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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

September 6, 2007 Process and Methods / Visual and Visible

A Map-Based Approach to a Content Inventory

Posted by Patrick C. Walsh

A map-based approach to building a content inventory allows it to be a tool from the concept stages and throughout the life of the website. Patrick Walsh tells us why to use them, shows us how to create the maps, and how to leverage them over the long haul.

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September 6, 2007 Design Principles / Interactivity / Social UX

Social Networks And Group Formation

Posted by Shiv Singh

Social networks are ripe in their opportunities for study by academics. Shiv Singh digs into research past and present to help us understand the dynamics of these hot systems. (Part 1 of a series)

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August 23, 2007 Design Principles / Foundational Thinking / Interactivity

Foundations of Interaction Design

Posted by Dave Malouf

Interaction Design focuses on the behavior of interfaces, rather than their form or structure. David Malouf proposes four foundations that underpin that practice. They help orchestrate a holistic narrative and give us all things to seriously consider when we look at our creations.

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August 16, 2007 Design Principles / Intranets and Internal Tool Design / User Centered

Ease of Use Outside the Box

Posted by Mike Padilla

When working in an enterprise environment, the interaction between browsers and multitudes of applications often creates user experience nightmares. Mike Padilla introduces some practical ways to relieve some of the biggest issues and start helping shape a larger context.

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August 7, 2007 Deliverables / Discovery, Research, and Testing / Interactivity / Prototyping

PDF Prototypes: Mistakenly Disregarded and Underutilized

Posted by Kyle Soucy

Creating clickable PDF prototypes for new designs is a valuable tool that is often overlooked and underutilized. Kyle Pero Soucy demonstrates how we can replicate most interactive design elements without investing a lot of time and effort.

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