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Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

October 26, 2020 Deliverables / Discovery, Research, and Testing / Process and Methods

Collaborative Journey Maps

Posted by Austin Govella

In many organizations, the design team does some research then retreats to their tower to conjure deep magics that turn note filled notebooks into a customer journey map. At least that’s what it looks like to their peers. Journey diagrams

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Abacus Closeup
October 12, 2020 Deliverables / Findability / Foundational Thinking / Process and Methods / Prototyping

Stop Counting Clicks

Posted by Robert Goesch

Every user interaction is a decision. Every decision can lead to an exit. So the more options we offer, the more exit opportunities we create, which will reduce the probability of conversion. Right? Well… In fact, the number of interactions

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August 31, 2020 Learning From Others / Process and Methods

Design is Changing Shopping (for the Better)

Posted by Lexie Lu

Technology changes at the speed of light. Just when a shopping experience is updated for the latest craze, something new arrives on the scene and uproots the way people shop online. Even though this happens all the time, some design

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April 27, 2020 Case Studies / Discovery, Research, and Testing / Process and Methods

Taking Research out of the Lab

Posted by Gerry Duffy

To date, usability testing has been largely confined to usability labs. This ensures a controlled environment where users can interact with products or designs and researchers can field questions. The downside of this is not being able to get the

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April 20, 2020 Design Principles / Discovery, Research, and Testing / Process and Methods

Focus on Usage Maturity: Part II

Posted by Alesha Arp

Meet Users Where They Are, Draw Them Deeper In If we want users to remain our users, we ought to entice them deeper into our design ecosystem. Attempts to extend or expand users’ usage, frequently results in designs complicated by

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