Skip to content
Boxes and Arrows

Boxes and Arrows

The design behind the design

  • Home
  • Posts
  • Authors
  • About Us
  • Contact Us

Category: Process and Methods

Simplify your work and your life by learning the tools and techniques that authors have used to conquered gnarly problem spaces. From avoiding burnout to doing scrappy research on a shoestring budget, you’ll benefit from their experience, avoid making the mistakes they made, and go on to make all new mistakes of your own. (Then contribute your learnings back to us!)

April 27, 2020 Case Studies / Discovery, Research, and Testing / Process and Methods

Taking Research out of the Lab

Posted by Gerry Duffy

To date, usability testing has been largely confined to usability labs. This ensures a controlled environment where users can interact with products or designs and researchers can field questions. The downside of this is not being able to get the

Continue reading
April 20, 2020 Design Principles / Discovery, Research, and Testing / Process and Methods

Focus on Usage Maturity: Part II

Posted by Alesha Arp

Meet Users Where They Are, Draw Them Deeper In If we want users to remain our users, we ought to entice them deeper into our design ecosystem. Attempts to extend or expand users’ usage, frequently results in designs complicated by

Continue reading
January 14, 2020 Case Studies / Design Principles

Focus on Usage Maturity: Part I

Posted by Alesha Arp

Designing for All Users by Starting at the Beginning Far too often, products are designed to meet the needs of the typical user. As a user experience researcher, I’m always cautious about defining the “typical user” for any of the

Continue reading
May 14, 2019 Design Principles / Process and Methods

How to Improve the User Journey on Your Website

Posted by Lexie Lu

From the moment a user lands on your website until they either leave or convert into a customer, a series of steps lead them from one point to another. Buyer personas represent your typical customer and help address pain points

Continue reading
December 18, 2018 Design Principles / Social UX

Designing for Meaningful Social Interactions

Posted by David Pasztor

The age of cheap “like”-hunting needs to come to an end. It all started innocently enough with likes and tweets. Then in a few years, we suddenly ended up with governments scoring people and masses manipulated into meaningless activities to

Continue reading

Posts pagination

«Previous Posts 1 2 3 4 … 61 Next Posts»

Categories

Archives

Donate

Boxes and Arrows is a volunteer-run publication. We'd appreciate your support in keeping it running.

Boxes and Arrows LLC 2001-2021 | All Rights Reserved