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Category: UX Design

What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.

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November 11, 2020 Discovery, Research, and Testing / Process and Methods / Prototyping

Usability Testing Guide

Posted by Gerry Duffy

Usability testing is a core component of User Centered Design and can be used at any stage in the process. It provides valuable insight into the mind of the user, giving us a better understanding of users’ mental models, and

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October 26, 2020 Deliverables / Discovery, Research, and Testing / Process and Methods

Collaborative Journey Maps

Posted by Austin Govella

In many organizations, the design team does some research then retreats to their tower to conjure deep magics that turn note filled notebooks into a customer journey map. At least that’s what it looks like to their peers. Journey diagrams

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October 12, 2020 Deliverables / Findability / Foundational Thinking / Process and Methods / Prototyping

Stop Counting Clicks

Posted by Robert Goesch

Every user interaction is a decision. Every decision can lead to an exit. So the more options we offer, the more exit opportunities we create, which will reduce the probability of conversion. Right? Well… In fact, the number of interactions

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April 27, 2020 Case Studies / Discovery, Research, and Testing / Process and Methods

Taking Research out of the Lab

Posted by Gerry Duffy

To date, usability testing has been largely confined to usability labs. This ensures a controlled environment where users can interact with products or designs and researchers can field questions. The downside of this is not being able to get the

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April 20, 2020 Design Principles / Discovery, Research, and Testing / Process and Methods

Focus on Usage Maturity: Part II

Posted by Alesha Arp

Meet Users Where They Are, Draw Them Deeper In If we want users to remain our users, we ought to entice them deeper into our design ecosystem. Attempts to extend or expand users’ usage, frequently results in designs complicated by

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