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Category: UX Design

What happens in the end-to-end experience? Can the intended audience find what they’re looking for? What is the actual problem being solved? Are you designing the right product for the customer need? Information architecture, accessibility, findability, taxonomy, interaction design, research, usability, case studies, interviews, surveys, and more.

December 5, 2009 Discovery, Research, and Testing / Findability / Process and Methods / Software and Tools

Tree Testing

Posted by Dave OBrien

After hearing about Donna Spencer’s paper-based tree testing, Dave O’Brien and his colleagues were hooked, so much so that they built an online tool to allow you to effectively test a site hierarchy. Hear about the tree testing approach and see how O’Brien’s tool works.

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November 19, 2009 Design Principles / Mobile UX

Four Key Principles of Mobile User Experience Design

Posted by Dakota Reese Brown

Conversations about mobile UX are often skewed by ‘the next big thing’ in the previous news cycle. Dakota Reese Brown suggests an alternative view of the mobile space based on principles rather than isolated tactics.

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November 13, 2009 Discovery, Research, and Testing / Learning From Others / Process and Methods

What design researchers can learn from hostage negotiators

Posted by Bryan McClain

Talking down a hostage-taker requires extraordinary empathy and close attention to communication patterns. Bryan McClain and Demetrius Madrigal of ActiveComm Labs show us how we can apply these skills when conducting user research.

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September 22, 2009 Deliverables / Discovery, Research, and Testing / Interactivity / Prototyping

Integrating Prototyping Into Your Design Process

Posted by Fred Beecher

Fred Beecher categorizes prototypes along two dimensions of fidelity –visual and functional — and explains how to choose the right kind of prototype that answers the right questions.

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August 3, 2009 Content Strategy / Deliverables / Interfaces / Visual and Visible

The Content Conundrum

Posted by Christopher Detzi

Designers often dismiss deep consideration of content. Chris Detzi shows how this affects project implementation and helps us
create experiences that hold
content more effectively.

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